A lean multi-purpose mobile UI kit.
An incremental evolve from skuemorphic to flat/hybrid design ideology is a proof that an average smartphone user of today, is familiar with the basic idea of gestures, controls and behaviour. Creating opportunities for a more minimal and to the point experiences..
When designing an app, it is paramount to devise a UX strategy which coincides with user’s comfort and familiarity. The idea is to design something that is intuitive, and translates in to an experience which has a minimal learning curve. This dictates as a basic rule of avoiding verbiage that might elude the user’s comfort zone. It is also a big reason why it is recommended to stick with the OS’s specific design guidelines when designing a native app. … Walkthrough vs Coach marks
Every mobile app has a certain language. The goal should be to offer the simplest method of achieving the end goals with a minimum learning curve. Facebook or twitter are good examples of apps that have now, through time, have been embraced as a ubiquitous part of our daily lives. Both apps have a very unique take on social media and present too very different concepts, yet the users now have become accustomed to it’s language. … Resistance to change (A random ramble)
I thought I should address this in my own simple way. So I will keep this as simple and concise as possible, without delving in to too much details.
Since the beginning of my career in digital design, I have always considered the 72 dpi as the standard medium for designing digital artwork/graphics. This mantra of 72 dpi is for digital and 300 dpi is for print was never really widely questioned and maybe out of procrastination or pure ignorance, I was never bothered about this in the kick off of my career and to ask the origin or science behind the 72dpi rule. … Breaking the 72dpi myth: Blues of mobile/screen UID
Right now we interact with our computers, phones, tablets and other devices in predictable ways. We click, we type, we touch, we drag — but as commonplace as these interfaces are, they’re all recent inventions, and they could very well be replaced before we know it.
This is a brief look in to a designer’s role in UX or UED, and what are the motives,objectives and processes that shape the outcomes. … Designer’s role in UX
The first section of the London Underground opened in 1863. Over the following decades, a number of Tube maps – showing an uncoordinated network of lines owned by different companies – were published in increasing, unwieldy profusion. None looked like the iconic map so beloved by visitors and locals today.
What makes designers tick?http://www.eyemagazine.com/review/article/what-makes-designers-tick