I’m working on a extensive UI KIT psd + sketch. This is a very small glimpse of what i’m doing.
Feel free to download and use as you like
A proper UX research for say designing a Door would include all aspects of design to the point of calculating even the granular details that might effect it’s interaction/experience with the userSherjeel Javed
A lean multi-purpose mobile UI kit.
An incremental evolve from skuemorphic to flat/hybrid design ideology is a proof that an average smartphone user of today, is familiar with the basic idea of gestures, controls and behaviour. Creating opportunities for a more minimal and to the point experiences..
When designing an app, it is paramount to devise a UX strategy which coincides with user’s comfort and familiarity. The idea is to design something that is intuitive, and translates in to an experience which has a minimal learning curve. This dictates as a basic rule of avoiding verbiage that might elude the user’s comfort zone. It is also a big reason why it is recommended to stick with the OS’s specific design guidelines when designing a native app. … Walkthrough vs Coach marks
Every mobile app has a certain language. The goal should be to offer the simplest method of achieving the end goals with a minimum learning curve. Facebook or twitter are good examples of apps that have now, through time, have been embraced as a ubiquitous part of our daily lives. Both apps have a very unique take on social media and present too very different concepts, yet the users now have become accustomed to it’s language. … Resistance to change (A random ramble)